Below, you will find a list of algorithms that I call SubSS, because it is a small subset of the SS method for solving the 2x2x2 cube. These algorithms make a nice addition for anyone who uses the ortega method. In addition, these algorithms are used in the SOAP method. So after learning these, you could consider fully learning either SS or SOAP.

I don't claim any credit for anything on this page, except that I figured out some of the mirror algorithms. Some people can apparently work these out in their head, but I am not one of those people. The reason I have compiled this page, is because I could not find anywhere on the net that listed all of the mirror cases. It helps me to have everything all sorted out in a neat order like this, and I thought perhaps it can help someone else too.

By learning these algorithms, you can save on average 1 move from your first step compared to ortega method (I am just making a guess at that number). This may sound like a very small gain. But the advantage is in the fact that it becomes easier predict the 2nd step of the solve during your inspection time. The actual recognition should be no more difficult than OLL, but the cases look different.

To use these algorithms, you need to solve 3/4 of a face, and then have the final piece of the face in the correct position, but unoriented. The unoriented piece must be placed in the DRF (Down-Right-Front) position. It's just a little bit easier than making a full face.

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FRF'R' FRU'R'
RU'R'U2RU2R' RU'R'UR2U'R2'
R'URUR' y'RU'R'U'R
y'R'U'RUR'U'R RUR'U'RUR'
RU2R'U'R2U'R2' y' RUR2U'RUR2
RU'R'URU'R' y' R'URU'R'UR
RU'R2'FRF' y' R'UR'U2RU'R2
y'R'U2R'UR'U2R' RU2RU'RU2R